Nightlight Knights — build progress

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Phase: Build+Judge: pipeline + story passed; art style lock on round 2; core, levels, audio still building · run started 2026-10-30 00:35 EDT · ship target Nov 1 evening (~18:00 EST) ·

Play it

No playable build yet — the first one lands at the end of wave C1.

Next time I need you: First playable APK on your Android phone, around 11:00-12:00 EDT today (Oct 30). You will get a phone notification.

C1 — Foundation: engine, build pipeline, 12 level layouts, art style lock, audio calibration, story data

Construction wave 1 of ~4. The first attempt was cut off at 01:16 when the lead session ended; nothing was lost: finished work goes straight to its critic and interrupted builders continue from their saved branches. Quality waves (blind A/B against Kingdom Rush / BTD6) follow once the game is content-complete.

PieceStatusVerdictLargest gap
Engine core (sim, rendering, scenes, first playable L1)BUILDING——
Build pipeline + instruments (APK, iOS, deploy, capture/blind/perf tools)PASSPASS (round 1)Motion check trusts what the game reports about itself, not the rendered pixels (instrument blind spot)
Level layouts + waves (12 levels)BUILDING——
Art style lock (10 anchors + pilot sprites)BUILDINGFAIL round 1, rebuildingSprites are lit like bright studio product shots (2x the key's luminance, no cool moonlight rim), so they look pasted onto the moonlit room
Art batch 1: Chapter 1 towers, soldiers, plinthsQUEUED—waits for the style-lock gate
Art batch 1: Sir Biscuit, Madame Coda, enemies E01-E07QUEUED—waits for the style-lock gate
Audio: calibration, 8 voices, first music + SFX, lullabyBUILDING——
Story data: 10 cutscenes, VO script, panel briefsPASSPASS (round 1)Panel prompts inherit the gameplay camera text (45-degree overhead); cutscene shots need a panel variant of the style prompt

Budgets and cost meter

Higgsfield credits (game cap)26 / 850 · 3%
ElevenLabs characters (60% cap)10797 / 178390 · 6%

Frame time (4x CPU throttle): — fps median, p95 — ms · APK — MB · web first load — MB

Wave history

No completed waves yet.

When I'll ask you for something

WhenWhatStatus
DesignApprove design + titleDone (Oct 30)
~11:00 EDT Oct 30First playable APK on your Android phone (2 minutes, 4 questions)Upcoming
Quality wave 32-minute smoke testUpcoming
Ship, Nov 1 eveningFinal test + share linkUpcoming

You get a phone notification only for these and if the run stops. Everything else lands here.

This page ages its own build stamp: it is rebuilt at every phase boundary and by an hourly heartbeat while the run is alive, so a stale stamp means the run (or its publishing) has stopped. Expected gap between rebuilds: 120 min.